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게임교수요원 교육과정 수요조사 2006-06-21

첨부 2






    
style="FONT-WEIGHT: bold; FONT-SIZE: 13pt; LINE-HEIGHT: 160%; FONT-FAMILY: 한양신명조,한컴돋움">『게임
교수요원 양성과정』 개설을 위한 수요조사




style="FONT-SIZE: 12pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'">한국게임산업개발원과
부산게임아카데미에서 게임분야의 교수요원 및 전문가 양성을 위하여
교육과정을 개설하고자 합니다. 본 과정은 게임 및 콘텐츠 관련 대학(교) 교수님 및 개발자를 대상으로 한 고급과정입니다. 교육을 7-8월에
5일간 집중적으로 실시할 계획입니다. 아래의 과정 중에서 원하는 과정을 선택해서 회신해 주시면 감사하겠습니다.


style="FONT-SIZE: 12pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'">


style="FONT-SIZE: 12pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'">(보기)  ① 게임제작
프로젝트 관리 과정(기초단계)


style="FONT-SIZE: 12pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'">       ② 3D 게임엔진 기초과정


style="FONT-SIZE: 12pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'">       ③
기타 (주관식 예. 게임기획 /  게임마케팅 과정)


(신청방법) 신청하기 버튼을
누르신 후 직함란에 희망과정명을 회신하여 주시면 됩니다.


   


■교육과정1 :
게임제작 프로젝트 관리 (기초과정)



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style="FONT-FAMILY: '돋움'">구분

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style="FONT-FAMILY: '돋움'">강의주제

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style="FONT-FAMILY: '돋움'">강의내용

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">1회

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">게임제작개요

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">게임제작의
과정의 학습하고 게임제작 특징을 이해

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">2회

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">게임제작
프로젝트관리

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">게임제작
프로젝트 관리의 특징 및 세부 관리요소 이해

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">3회

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">게임제작
프로세스

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">게임제작
프로세스 6단계 27활동을 이해

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">4회

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">범위관리
및 일정관리

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -2.1pt">게임제작
범위관리를 정의하고 일정을 분/시간/일/주 등의 단위를 통해 관리하는 방법을 이해

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">5회

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">비용관리
및 품질관리

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">게임제작
비용요소를 살펴보고, 품질관리의 대상과 방법을 이해

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">6회

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1.1pt">의사소통관리
및 위험관리

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">게임제작
과정에서 발생하는 다양한 의사소통의 종류 및 위험관리 요소를 이해

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">7회

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">조달관리

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">게임제작에
필요한 여러 물품(인적자원 포함)의 확보 및 관리 방법을 이해

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">8회

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">통합관리

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">효과적인
프로젝트 관리를 위해 관리요소 간의 연계 관계를 이해

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">9회

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1.6pt">게임제작
프로젝트관리 Tool 소개

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">게임제작
프로젝트 관리 S/W인 ALO Studio 소개 및 설치

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">10회

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1.6pt">게임제작
프로젝트관리 Tool 실습1

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1.9pt">가상
게임개발 시나리오를 기반으로 범위 및 일정을 작성하고 자원을 배분하는 방법 실습

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">11회

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1.6pt">게임제작
프로젝트관리 Tool 실습2

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">작성된
일정을 기반으로 자원 관리 및 통제 방법 실습

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">12회

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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1.6pt">게임제작
프로젝트관리 Tool 실습3

style="BORDER-RIGHT: #000000 0.4pt solid; PADDING-RIGHT: 1.4pt; BORDER-TOP: #000000 0.4pt solid; PADDING-LEFT: 1.4pt; PADDING-BOTTOM: 1.4pt; BORDER-LEFT: #000000 0.4pt solid; PADDING-TOP: 1.4pt; BORDER-BOTTOM: #000000 0.4pt solid"
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style="FONT-SIZE: 9pt; LINE-HEIGHT: 160%; FONT-FAMILY: '돋움'; LETTER-SPACING: -1.4pt">모델러를
기반으로 게임 디자인을 효율적으로 진행하여 생산성을 높이는 방법 실습


■교육과정2 : 3D
게임엔진 기초 과정



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style="FONT-FAMILY: '돋움'">구분

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style="FONT-FAMILY: '돋움'">강의주제

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style="FONT-FAMILY: '돋움'">강의내용

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style="FONT-FAMILY: '돋움'">1회

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style="FONT-FAMILY: '돋움'">프로그램 기초

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style="FONT-FAMILY: '돋움'">DirectX, C++, 3D Graphics 개론

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style="FONT-FAMILY: '돋움'">2회

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style="FONT-FAMILY: '돋움'">게임 제작 방식

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style="FONT-FAMILY: '돋움'">게임제작원리와 이해

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style="FONT-FAMILY: '돋움'">3회

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style="FONT-FAMILY: '돋움'; LETTER-SPACING: -2.2pt">3D 게임 엔진의
구성

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style="FONT-FAMILY: '돋움'">G-Blender 및 샘플 엔진 구성설명

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style="FONT-FAMILY: '돋움'">4회

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style="FONT-FAMILY: '돋움'; LETTER-SPACING: -2.3pt">3D 엔진(환경)
초기화

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style="FONT-FAMILY: '돋움'">3D와 G-Blender의 3D Application 개발을 위한 초기화
작업

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style="FONT-FAMILY: '돋움'">5회

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style="FONT-FAMILY: '돋움'">Transform

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style="FONT-FAMILY: '돋움'">ㆍ3D 공간상의 Local Space와 World Space의 관계와 Transform
Matrix의 개념이해


style="FONT-FAMILY: '돋움'">ㆍgbMatrix,gdVector,gdTransform함수 사용 방법
습득

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style="FONT-FAMILY: '돋움'">6회

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style="FONT-FAMILY: '돋움'">Animation

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style="FONT-FAMILY: '돋움'; LETTER-SPACING: -1pt">Transform Class를 사용하여
Animation에 대한 예제를 기반으로 3D Animation에 대한 이해

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style="FONT-FAMILY: '돋움'">7회

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style="FONT-FAMILY: '돋움'">Camera

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style="FONT-FAMILY: '돋움'; LETTER-SPACING: 0.7pt">3D Camera의 설치와 Camera의
원근감,Zoom In,Zoom Out에 대한 이해

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style="FONT-FAMILY: '돋움'">8회

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style="FONT-FAMILY: '돋움'">Character

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style="FONT-FAMILY: '돋움'">Skin과 Bone, Biped에 대한 이해 Skinning System의
Character Animation 구현

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style="FONT-FAMILY: '돋움'">9회

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style="FONT-FAMILY: '돋움'">Material Static

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style="FONT-FAMILY: '돋움'">고정함수 파이프라인의 사용으로 State Manager 사용방법 State관계 설정
습득

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style="FONT-FAMILY: '돋움'">10회

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style="FONT-FAMILY: '돋움'">Shader System

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style="FONT-FAMILY: '돋움'">Programmable Pipeline 을 이해하고 Shador 제작 과정을
습득


style="FONT-FAMILY: '돋움'">ㆍDirectX와 HISL을 기준으로 설명

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style="FONT-FAMILY: '돋움'">11회

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style="FONT-FAMILY: '돋움'">충돌 체크 제어

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style="FONT-FAMILY: '돋움'">Shader System을 이용하여 G-Blender의 Shader Plug-in
제작방법 교육, G-Blender의 Shader System 이해

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style="FONT-FAMILY: '돋움'">12회

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style="FONT-FAMILY: '돋움'">Sample

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style="FONT-FAMILY: '돋움'; LETTER-SPACING: 0.5pt">Tutorial에서 배운 지식으로 간단한 예제
제작


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Simulation


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style="FONT-FAMILY: '돋움'; LETTER-SPACING: 0.5pt">ㆍ3D
Environment(Shader)